Crafting System Recipe Inventory Survival Kit
Model by Lukami_th ✓ · 0 upvotes
$2.99
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A server-authoritative crafting system: recipes consume materials from your session inventory and yield an output, and the SERVER checks and consumes them - a client can never craft without the materials. Drag 4 things and press Play - no code. Your inventory (seeded from Starting) and every recipe appear; a recipe's CRAFT button lights up only when you own the inputs. Crafted outputs go back into the inventory, so you craft in chains (Wood -> Plank -> Stick -> Axe). EDIT RECIPES with no code: each Folder in Recipes is named after its output, with a Yield Attribute and one IntValue per input (named after the material). Seed the inventory the same way under Starting - names are yours, map them to your own models. Grant materials from your own server code (unspoofable); clients only craft. SESSION: inventory resets on server close - a SAVE HOOK line shows where to persist. ONE server Script, ONE client LocalScript, no external services. For survival, tycoon and simulator games.
| Type | Models |
|---|---|
| Creator | Lukami_th ✓ |
| Price | $2.99 |
| Rating | 0 upvotes |
| Contains scripts | Yes |
| Category | Gameplay › Game Systems |
| Object types | Interface, UI |
| Instances | 2 script |
| Published | 2026-08-27 |
| Updated | 2026-09-18 |
| Roblox ID | 109922790432565 |
| Last checked | 2026-09-24 |