Achievement System Trophy Unlock Progress Tracker
Model by Lukami_th ✓ · 0 upvotes
$2.99
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A trophy system you wire into any game in about a minute. The SERVER owns every counter, so a player can never award themselves a trophy - the client only asks. WORKS THE MOMENT YOU PRESS PLAY: four goals track themselves with no game content - walk, walk far, jump, and stay in. A fifth shows wiring your own game: fire one line and it fills. WIRE IT UP with one line - fire the AchAdmin BindableEvent inside the server Script: Progress adds to a counter, Set writes one, Unlock awards a trophy, Reset clears a player. Add your own goals in one table. INCLUDED: server Script, client LocalScript, RemoteFunction, RemoteEvent, a Config folder (goal values, trophies per unlock, popup time, tick rate, stat name) and a HOW_TO_USE manual. Trophies show on the leaderboard - the count is a find-or-created IntValue; set StatName if that name clashes with a stat you already use. Session-only by design; a marked SAVE HOOK is where your own saving plugs in. No external services anywhere.
| Type | Models |
|---|---|
| Creator | Lukami_th ✓ |
| Price | $2.99 |
| Rating | 0 upvotes |
| Contains scripts | Yes |
| Category | Gameplay › Mechanics |
| Object types | Interface, UI |
| Instances | 2 script |
| Published | 2026-09-16 |
| Updated | 2026-09-23 |
| Roblox ID | 73805218234381 |
| Last checked | 2026-09-24 |