Auto Texture Assigner 1.0 [OLD]

Auto Texture Assigner 1.0 [OLD]

Plugin by AyzVoid ✓ · 0 upvotes

Free
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Easily assign imported textures to MeshParts in Roblox Studio! Just name your textures with the mesh prefix (e.g., Hat_NormalMap, Hat_MetalnessMap), drop them into ReplicatedStorage -- > ImportTextures, select your MeshParts, and let the plugin automatically map your Color, Normal, Roughness, and Metalness textures to the corresponding SurfaceAppearance slots. Features: Automatic prefix-based texture assignment. Supports Color/Albedo, Normal, Roughness, and Metalness maps. Bulk texture assignment for multiple MeshParts at once. Rollback functionality to undo assignments. Minimalist, dockable GUI for easy workflow. How to Use: Import your textures via Asset Manager and insert them into the game. Move the textures into ReplicatedStorage.ImportTextures. Name your MeshParts to match the texture prefix. Select MeshParts in Workspace, open the plugin, press Refresh, then Apply to Selected. Optionally, use Rollback to undo the last assignment.
TypePlugins
CreatorAyzVoid ✓
PriceFree
Rating0 upvotes
Contains scriptsYes
CategoryPlugins › Building
Published2025-10-01
Updated2025-10-05
Roblox ID85254593682567
Last checked2026-09-08

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