Auto Texture Assigner 1.0 [OLD]
Plugin by AyzVoid ✓ · 0 upvotes
Free
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Easily assign imported textures to MeshParts in Roblox Studio! Just name your textures with the mesh prefix (e.g., Hat_NormalMap, Hat_MetalnessMap), drop them into ReplicatedStorage -- > ImportTextures, select your MeshParts, and let the plugin automatically map your Color, Normal, Roughness, and Metalness textures to the corresponding SurfaceAppearance slots. Features: Automatic prefix-based texture assignment. Supports Color/Albedo, Normal, Roughness, and Metalness maps. Bulk texture assignment for multiple MeshParts at once. Rollback functionality to undo assignments. Minimalist, dockable GUI for easy workflow. How to Use: Import your textures via Asset Manager and insert them into the game. Move the textures into ReplicatedStorage.ImportTextures. Name your MeshParts to match the texture prefix. Select MeshParts in Workspace, open the plugin, press Refresh, then Apply to Selected. Optionally, use Rollback to undo the last assignment.
| Type | Plugins |
|---|---|
| Creator | AyzVoid ✓ |
| Price | Free |
| Rating | 0 upvotes |
| Contains scripts | Yes |
| Category | Plugins › Building |
| Published | 2025-10-01 |
| Updated | 2025-10-05 |
| Roblox ID | 85254593682567 |
| Last checked | 2026-09-08 |