Pace - NPC & Creature Animation Speed Matcher
Plugin by FATALE_N1 ✓ · 0 upvotes
$7.99
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Match NPC and creature animation speed to movement. Pace measures foot contacts, estimates clip speed bands and flags uncovered speeds. Preview estimated slip; install/remove Pace-owned output with Undo. Source included. START: Enable the Studio plugin. In Edit mode, put uniquely named Animation objects or local KeyframeSequences inside one Motor6D rig Model. Select it, then READ > CHECK > INSTALL. Script integration required. With model set to your installed rig: local c,err=require(model.Pace).attach(model) assert(c,err) Call c:update(dt) from RunService.Heartbeat. Keep the connection; disconnect it, then c:destroy() when finished. You provide movement. For CFrame-driven motion, use c:setSpeed(studsPerSec) then c:apply() instead of update. Requires in-place, near-closed loops, Linear easing and full-weight joint poses. Runtime clips need published IDs accessible to the experience. Gaps stop playback, not movement. Not IK or a blend tree; zero sliding is not guaranteed.
| Type | Plugins |
|---|---|
| Creator | FATALE_N1 ✓ |
| Price | $7.99 |
| Rating | 0 upvotes |
| Contains scripts | Yes |
| Category | Plugins › Animation |
| Object types | Robot, Mech |
| Published | 2026-09-07 |
| Updated | 2026-09-09 |
| Roblox ID | 95580895710251 |
| Last checked | 2026-09-20 |